Rabu, 07 Januari 2009

Medic Guide

The Medic Class is no doubt one of the most played kits in Battlefield 2. The #1 player in the world has over 800 of his 1200 hours played as medic. His point per minute is approaching 4, which is about twice as much as most people. This is because the medic gets the most rewards for services rendered to the team.

Medic Class Specifications:
Unlocks:
L85-A1 (great for medium range sniper work, but bad recoil makes it hard to aim on auto. Not much stopping power. )
G36E (xpack only. Great gun)
Pistol
4 Grenades - Grenades are a very useful tool, see the grenade page.
Health packs

Shock Paddles


Point Breakdown
Heal Points - 1 point per heal - This is achieved through a number of actions.
1) Someone picking up one of the medication bags you have thrown on the ground

2) Holding your medication bag near a wounded soldier.
Note: Holding your bag or picking up one of your own health packs does not give you points.

3) Entering a vehicle will allow people that either enter the vehicle or get close to it to be healed.

Revive Points - 2 points per revive
1) Equip your shock paddles (aka defibrilators) and use them on a critically wounded teammate.

While playing as a medic you must always be aware of what is going on throughout the battle. Stay close, but not too close to the larger groups of your fellow troops as they will often need to be healed or even revived. Always listen for troops calling for a medic and check your minimap for a flashing icon. Your minimap will also display where critically wounded troops are.

Wounded symbol on minimap

Critically wounded


Make sure to also watch the health indicator above friendly troops this will let you know if you need to throw them a medic pack.

"Sniff sniff make it better"
Using the Shock paddles for good. This is best done from the prone position. Aim the HUD crosshairs at the soldier's body and click the fire button.



If it doesn't work try again until it is successful. When reviving, you have to think about where the person you are reviving got shot from. If you heard shots from the right and then a call for medic, check the area first and then revive. Many times, you will notice that people will actually throw a grenade at the soldier they have just killed in hopes to kill you as you revive him.
Try and follow these steps so you and your just revived team mate aren't instantly killed:
1. Survive
2. Secure Area
3. Revive
4. Check to see if you and your team mates need healing


Another thing to remember is that just because the bar above a soldier's body has disappeared, it does not mean he can't be revived. It does however mean you have very little time to reach him.

If you fail to make it in time (15 seconds on ranked server) you will just be trying to revive thin air.

Reviving soldiers in water can be difficult, but it is possible if any part of their body is out of the water. Often the critically wounded soldier will float and a small area of his chest will be exposed. If he is close enough to shore, you can revive him by aiming your crosshairs at the exposed area.
Click here to see a Water revive

Using the Shock paddles for evil.
Most people know that the shock paddles are deadly to enemy soldiers. They can disrupt the heartbeat of a living person and thus kill them. Personally, I don't do this often because I prefer using the knife. The knife is quicker and has virtually no reload time so it seems to be a better choice. However, there are certain situations that may favor the use of the shock paddles. For example, if you have just revived or are headed to revive a soldier and run into an enemy at least one try with the shock paddles is definitely a good defense mechanism. If I don't get him on the first charge I then switch to my primary weapon. Plus it makes people go ooooh shock paddle kill.

Misc:
When Squad leader try and be medic especially if you are behind enemy lines and a spawn point is not near by. This will allow you to revive your crew but just as importantly be revived. If team mates are near by and you are taken down, have them pick up your kit with the "G" key and this will allow them to revive you and keep the squad rolling.

Medic packs: These can be used as lures. Throw one down and wait , many times an enemy will roll in and try and heal himself and you'll be lined up for a perfect kill.
On the other side don't just throw down packs in enemy territory this will just allow them to use your own medic packs against you.

Medic packs being held are much slower to heal than ones on the ground. You can instantly be healed by medic packs on the ground. The disadvantage to this is if you throw the medic pack down the enemy can see right where you are since medic packs can be seen by the enemy when they are released. So they see one show up then shortly after disappear they know your there.

Sniper Guide

First off after a ton of question yes the M95 yes it can here is a video of a pilot being shot while hovering. Click here

We also got asked if there was actually bullet drop and yes there is, but since the 1.2 patch its not as bad. Now M95 now has very little drop on the level of at 350 yards you only need to aim your cross hair at about 1 pixel above your target. The new sniper unlock seems to have more drop than the M95. The new sniper unlock you need to aim about 2 pixels above the target. Here is the video from before the patch which shows the crazy amount of drop the M95 had. CLICK HERE to see a video.

This is just a basic few things you should know to help you to be a bit more productive while being a sniper. No one likes a sniper, snipers hate other snipers and other players hate snipers so in general most people hate you. Aiming with a sniper rifle is somewhat of an art form and really the best way to get good at it is to practice and learn lead! So most of this will be for tactics and how to best use the tools you have at your disposal.

Visual First of all if you want the best results from a sniper rifle you need to have a long draw distance set on your graphics. You can change this to 100% under your graphics settings.

One of the most important advantages of the sniper is of course its ability to kill at a distance. So if you're rushing the front line don't do it with a sniper rifle! Now shots at a distance require a accurate shot. I've seen some people with the perfect headshot but keep missing it. Well first off I notice them clenching the mouse as they press the button. If you have a high sensitivity setting on your mouse even the click of the mouse can throw off your shot. So think of going to your control settings and setting a secondary fire button. I use a joystick button set off to the side of my keyboard. This way you line it up and click the other button and your cross hairs don't budge at the last second because of mouse movement.

Sound Now the best way to keep aware of what's going on around you while zoomed in is sound. Make sure you're able to clearly hear what's going on. Many times just keeping my ears opened has saved my butt from being knifed. Watch this video if you listen before the knife you can actually hear the foot steps of the approacing solider . Click here

This poor sap who made a rookie mistake ...not paying attention to his surroundings. As you can see the flag he's near isn't even his and he's up on top of a hill? Poor sucker didn't have a chance.

Now another important thing is to hit and run! You kill a guy once he's going to be pissed and looking for you. Most likely will respawn as a sniper. He even may have seen you right before you put one in him so it's best to hit and move. Pick an area and figure out a rotation of spots to shoot from. Hit move to your second spot hit move to third. Now also if you do find a good spot and you don't want to move for whatever reason remember if you kill someone you have 15 seconds (on ranked servers) once that 15 seconds is up hide. That way when the guy makes his respawn he will be looking for you if you're down and hidden he will A. Think your not in that spot, B. think oh you've moved on, or C. Come stab you. After a few moments you can pop back up and hopefully he has moved on. Remember even if you have the best spot in dice brilliance they decided to add a game feature called UAV, which has the ability to see through even the best hidden spot. So keep on the move or at the very least you'll have artillery falling on your head after a short while.

Weapon of choice As the sniper kit you get your rifle of course which is great for long distance but up close your going to get whipped. So you also have the pistol, which is great for medium distance shots while you make your retreat. If you find yourself up close and personal the pistol doesn't have great stopping power so you may want to switch to the knife one stab one kill. If you're good with it even a shotgun user can be dropped before they know what hit them. You also have grenades, which are great for lobbing at flags to clear out attacking troops and various other uses. The most interesting weapons of all though is the claymore. For more information on the use and spec's of the claymore CLICK HERE

Over focused Keep and eye on your minimap. One reason snipers are hated is because they get over focused on their cross hairs and they don't watch the minimap. I've sat so many times with no spawn point and one sniper sitting off in his super duper secret sniper spot with no idea that we have no flags. I doubt any veteran hasn't experienced this. So keep an eye out if your team is in trouble join the fight and get a flag back! Also if you're not paying attention to what's going on around you , you may find that the flag right under your perch has just changed to the enemy side and you're surrounded with 5 guys with knives. Keep your ears and eyes open. Watch your minimap and make sure your sound is way up!

Sniping is a subject someone could write a novel about but this is just a simple guide you can find more in-depth guides with everything to bullet drop stuff to leading your target. GOOD LUCK!

Assault Guides

Remember to squad up when you are playing assault so that you can be near a medic and support player. Because you will be attacking the most enemies, you will be the soldier most in need of health and ammo packs. While running from flag to flag, your rifle should be your primary weapon. The assault rifle is good for both providing covering fire and taking out the enemy. The Assault class body armor allows him to get shot by assault rifles 3 more times in the chest before falling than non-body armored kits. Note: Body armor does not add protection to your head or legs. The assault soldier does not have as much stamina as other kits and thus cannot sprint as far as them. Most kits have smoke grenades which can be an effective tool for capturing flags and evading armored vehicles. Those with the xpack are given flash bangs when the F2000 is selected. Most of the assault weapons have attached grenade launchers which have roughly a 2 meter slash damage area.

Equipment
Each army equips their Assault class slightly differently.


USMC
Knife - M9 Phrobis III
Pistol - M9 Beretta (semi-auto)
Extra - Smoke Grenades


Rifle - M16A2 (semi-auto/3-shot-burst) w/ M203 Grenade Launcher
Deviation Standing / Crouching / Prone 1.5/1.3/1
Damage 30


MEC
Knife
Pistol - Bagheera (semi-auto)
Extra - Smoke Grenades


Rifle - AK-101 (semi-auto/full-auto) w/ GP30 Grenade Launcher
Deviation Standing / Crouching / Prone 1.3/1.2/1
Damage 37


PLA
Knife
Pistol - QSZ-92 Pistol (semi-auto)
Extra - Smoke Grenades

Rifle - AK - 47 (a.k.a. Type 56) (semi-auto/full-auto) w/ GP25 Grenade Launcher
Deviation Standing / Crouching / Prone 1.3/1.2/1
Damage 38

Unlocks:

G3 - (semi-auto/full-auto)
Deviation Standing / Crouching / Prone 1.3/1.2/1
Damage 40



F2000 - (semi-auto/full-auto)
Deviation Standing / Crouching / Prone 1.3/1.2/1
Damage 34


Tips and Tactics

Basic Assault Rifle Use
If you see a target at long range, you can switch to single shot mode by selecting your gun again. Many very skilled assault class users are constantly switching their firing modes. If you are entering an area where the probability that you will encounter someone far away is much higher than the probability that you will encounter someone close up, switch to single-fire mode. Single shots at long range can be very effective, especially when zoomed in and using the iron sights. If you are running around the halls and corridors of Karkand or Mashtuur, be sure to have your gun on full-auto or 3 shot burst (depending on what is allowed by the firearm). A lot of choosing your firing mode is common sense and logic. When you switch firing modes in the lower-right corner of your screen, underneath your ammo numbers, you'll see a character signifying either: "A" for full-auto fire, "3" for 3-shot-burst fire, or "1" for single-shot/semi-auto firing.


Basic GL Use
The grenade launcher (GL) should not be used to hit spawn points, heavy armor, or individuals at long ranges. The GL shoots in a parabolic path, so in order to shoot a target straight in front of you with your cross hairs directly on him, you will need to be 20 m away, otherwise you will have to aim the GL up accordingly in order to get more range, I have been able to shoot them up to 150 m away. Do not shoot anyone closer than 5 m away from you. BF2 Patch 1.2 has added a minimum loading distance, basically all this does is make the grenade bounce around a bit before it blows up. If you shoot it at your feet you can still die from it. You can still shoot targets very nearby but keep in mind that the new patch will make it bounce around under 15 m. The GL requires a bit of practice so feel free to run around blowing up bots until you get the hang of it and work out the distances with the gradations on the cross hairs. Aiming the GL is often times something that you just get the hang of after a while. You will begin to Feel where your GL is going to go if you shoot it at a certain angle. Others may find it easier to use the gradated lines on the sight, however I like to look past the aiming reticule. Beginners should figure out quickly that if your target is far away, you should be using the smaller gradations towards the bottom center of the cross hair. If the target is closer, use the bigger lines near the center of the cross hair. You are able to zoom in with the GL as well, however I would recommend using it while zoomed out. Zooming in will cause the gradations to change and they will not be the same as when you are zoomed in which can potentially throw you off in future encounters.


GL vs Vehicles
GLs can easily take out a passing light vehicle such as a hummvee, Vodnik, DPV, or FAV. Smoking APCs are also good targets. While GLs don't do nearly as much damage as AT rockets, they can definitely take out APCs low on health. With the 1.2 patch it is essential that you are 15m away from the vehicle when you launch the GL. Otherwise it will bounce off the vehicle and land on the ground, essentially wasting a perfectly good GL shot. Helicopter Crewmen can often fall victim to your GL as well. When shooting your GL at a Black Hawk or Cow, make sure to aim at the interior of the vehicle as this will often knock out the entire crew (except the pilot).

The GL is ineffective against tanks, APCs, and other vehicles of armor (you would need more then 5 to take down any heavy armor). The Anti-air (e.g., Linebacker) will succumb to 3-4 grenades aimed on the top, but it may be best to save these for infantry or road vehicles unless you are in a squeeze. If a tank or other heavy armor is smoking bad and you know you could take them out in a few hits then go for it, otherwise it isn't worth it since a GL to armor will only bring it down a few bars.


Flash Bangs
The added feature associated with the F2000 is the addition of flash-bang grenades in replace of the smoke grenade for non F2000 users. Flash bangs allow you to blind nearby soldiers rendering them rather helpless. The enemy's screen will go completely white (with a direct hit flash) and even when they begin to regain sight, the enemy still can't see anything on his mini-map (UAV, enemy spots, etc). Flash bangs are perfect for when you are outnumbered and need an advantage. It is also a very nice trick when knifing.

Smoke Grenades
Everyone except for the F2000 has one smoke grenade. Use it to cover an advance on a flag or to conceal yourself from incoming armor. A well-placed smoke grenade may save your entire squad when retreating or attacking a fortified position. Smoke grenades also are very good at distracting the enemy; it keeps them looking in one direction while you approach from another.


Weapon Unlocks

G3 - (semi-auto/full-auto
The G3 is a select fire rifle with the ability to fire in semi-auto and full-auto modes. With only 20 round magazines, the G3 demands a steady hand. With the accuracy adjustments made in the 1.2 patch, the G3 is a very powerful weapon and does quite a bit more damage than the AK-47, AK-101, and M16A2. However, its increased power and accuracy are gained because of the loss of the mounted grenade launcher. On the bright side, you are still given hand grenades. However the range on the G3 is not as great as the other assault rifles, as it is only effective up to medium range, unlike the M16A2 which performs well at longer ranges. Selecting the G3 depends completely on situational and environmental circumstances. Before you decide to use it or not in a certain instance, think about what you may encounter (would a GL be useful? Or would hand grenades be more useful?).

F2000
The F2000 can only be unlocked if you have purchased the Special Forces expansion (a.k.a. Xpack). If you do not want to shell out $30 USD for the expansion pack you can always let a friend who has purchased it to help you out. Have your friend log in with your account and play a few rounds of Special Forces. From then on out you should have the unlocks. The F2000 has a scope but it is not very accurate when shooting full-auto. Longer shots require that you hit the "3" key to switch your rate of fire to semi-auto. The F2000 does have a grenade launcher like every other Assault class gun (except for the G3 Unlock).

Selasa, 06 Januari 2009

Anti Tank Guides

The Anti tank kit primary role in battlefield 2 is to take out vehicles. Although many players currently use the special forces kit as the primary method of destroying tanks. This is because most players just don't know how to properly use the kit. Two well placed AT rounds from a distance can destroy a tank and keep you out of danger.

Weapons:

As your primary weapon you have either a submachine gun or a unlock weapon (DAO-12, and P-90.)

The Submachine:

MP5
PP-19 - 15 more shots per clip than its counter parts
Type-85 - No single shot ability

The Submachine guns are in most cases the last resort and should only be used at close quarters and as a defensive weapon. They lack accuracy and stopping power. Only to be used in a pinch.

The DAO-12 shot gun on the other hand is arguable the best close quarters weapon in the game. It can take down just about any player within 10ft but after that its range limits its killing ability and its best to switch to your pistol or for longer distances your AT rocket. It has a 12 round clip, which takes up to 7 and half seconds to reload. You wont bring down an opponent in one shot even at close range unlike the pump action shot guns but with the good fire rate of this weapon you can bring them down quickly with two shots. This may be one of the best unlocks to get early on to help round out the kit.

The Anti- tank weapon is your bread and butter when using the anti-tank class: It comes in three flavors:
-SRAW
-ERYX
-RPG (special forces)

All three have the same damage power but unlike the SRAW and ERYX the RPG is not laser guided. This has its advantages and disadvantages. The RPG you can shoot quickly and take cover leaving less chance of being killed. This however is overshadowed by the fact that you have less chance of hitting a specific target area. The SRAW and ERYX you can guide after launch allowing you to hit distant moving targets or even the ability to out snipe snipers.

With the SRAW and ERYX keep the target in the circle at the center of your zoomed view. This will allow you to guide your rocket over long distances and make the kill. If you have a target which is moving make sure to lead the target since the SRAW and ERYX both cannot make fast turns.

From Secret and Tips Battlefield 2


Some people to save time mark on their screen the center point of the circle so they can use that to guide the rocket and not have to go into zoom mode.

Knife: Best used with this class if you have a close kill to make but lack the DOA-12 unlock or if your DOA-12 needs reloading.

Pistol: Better bet for medium range kills than both your DOA-12 and your Submachine gun.

Strategy:
The AT class is best used to take out vehicles. So you need to learn exactly what type of power it has. For this I recommend you check out our hit points page which gives you tips on exactly where to hit to get the most damage on enemy vehicles. Click Here

In most cases one shot will not take out most vehicles besides buggies and boats in battlefield. It will set most land-based transports on fire with one well placed hits but in most cases the occupants will have time to escape. At that point you have to resort to normal infantry combat.

Since tanks, APCs, choppers with full health, will require more than one hit to bring down your going to need to learn to survive to make your second hit. This means don't just jump infront of the tank and go HAHA bamb, you will be dead seconds later.

Dealing with Main battle tanks (MBT):

Take cover : Since in most cases it will require more than one hit you will need to stay alive to get that second hit off! First try and hit your enemy when they are looking away from your position. Use the cover around you to hide. Remember to keep an eye on the gunner of the MBT. A smart gunner will keep his eye on the rear of the tank and take you out. Once you get your first shot off take cover again. Remember the tank is powerful and its main shell has splash damage so if it hits a wall directly behind you it can still kill you. Also the .50 cal the gunner is using can slice through tin fences. Even if MBT driver and the gunner miss where the first shot came from they will have a approximate idea of your location. To be safe its best not to take your second shot from the exact position you took your first. Hit and move if possible.

From Secret and Tips Battlefield 2


Repair : A good commander will drop from time to time supply crates near friendly tanks to repair them. Make sure if you see this to take that out first or anyone repairing the tank before engaging the tank itself. In many cases tanks will buddy up with other armor. In this case a lone AT unit will have a nearly impossible task of destroying them. In this case either call for help and keep them off balance by hitting them randomly in weak spots. Try hitting one unit a couple times if no smoke hit the other sometimes you will find that only one has an engineer present and the other does not. An engineer cannot repair his own tank from the inside.

Where to hit : The main battle tanks weakest spot is the front tracks. Two hits its down instantly. This takes skill to hit (even more with a RPG) through and in many cases you cannot get a clear shot on it. If this is the case your second choice is the rear. It does slightly less damage but can get the job done. Hits to the rest of the tank will result in the need for 3 AT rockets to take the tank down.

Give chase : If a tank driver does not have a way to repair he will retreat quickly if the tank is taking heavy damage. The AT rocket has a long range get good using it and you can get him before he makes it out of the area. If he pulls around a corner give chase and try and predict where he is going so you can get a kill shot before he gets to safety. In many cases he will pull back to a spot where he can make repairs if this is the case try and steal the tank while he is out of it or kill him before he has a chance to enter the tank again. If you see a supply drop going to his position take it out! Now the tank driver is really up the creek. If he deploys smoke on his retreat you will need to learn how to estimate his position and take a blind shot. You may just get lucky.

Ultimately a lone AT unit against a tank is going to be a tough kill for the AT unit, two AT units working together can make quick work of a MBT even with support. The problem is how often do two AT units work together?

Watch for signs of damage: You can see 4 levels of damage when watching a tank:
1. No smoke: healthy or mostly healthy tank
2. Smoke: Damaged tank, which may take as little as one, hit to destroy
3. Sparks and smoke: Tank needs to take very little damage to be destroyed
4. Flames: SHES GONNA BLOW!

Dealing with APC's : The problem with APCs is the fact they have a high rate of fire and the splash damage of the main cannon is very high. They only need two hits anywhere to be set on fire (direct hits). The problem is they are extremely fast and the high rate of fire in most cases doesn't allow for a second hit. If a tank and APC are buddied up aim for the APC it will take at least three quick hits to take down an APC being repaired. Your best bet is to have at least two AT units on one APC. Even one AT hit can spook a APC driver to flee, and two hits will cause the APC driver in many cases to just bail. (even if they aren't direct).

Attack choppers : It takes two hits to seriously hurt a attack chopper (and more for the HIND) with a AT rocket but its rare to get one hit let alone two on even a rookie pilot. Your best bet is to take a shot from the rear on an attack chopper, which is very close. At any distance the attack choppers are just to quick to hit. The best use of the AT rocket against choppers is just to scare them out of the area. (this may be a different story in the next patch which will reduce the hit points of all choppers).

Transport choppers : When I speak of transport choppers I am mainly referring to the Black hawk. Trying to take down a Black hawk with just one AT unit is pretty futile at this point. The Black hawk with engineers and its powerful guns represent an almost impossible kill for a single AT unit. Your job in this situation is to try and aim inside of the chopper and kill the units on the inside. You can hit a repairing black hawk all day long with one rocket at a time and not make any progress so its best to try and kill the engineers on the inside of the chopper. Once a pilot sees that his health points aren't going up he may bug out buying the others on your team some time until it comes back. (and it will). As I stated before this may change with the upcoming patch.

Karkand : I bring this map up because it is the tank "whores" map of choice. The problem is with even just two skilled AT units working together that could all change. The American side is notorious for "camping" the first MEC flag (hotel). If this is the case first off…DON'T SPAWN AT THE HOTEL! Spawn at the near by square and make your way to where the tanks are. They are concentrating on the spawn points in the alleyways. Come up from the other side or shoot from further down the road. Also if the T-90 is present stick close to it. If it gets in a tank battle support it and the American tanks will fall quickly. If there is a chance, use one of the many sneaky spots we have on the site to get the high ground. Tanks can't do much if you are directly above them.

The AT unit is one of the best kits you can pick if you know how to properly use it. Practice makes perfect and in no time you'll be wondering why you didn't use it more often.

Linebacker Hit Points

From Secret and Tips Battlefield 2

AH-1Z Cobra Hit Points

If you want to shot Helicopter with weapon, I suggested use PKM.
From Secret and Tips Battlefield 2

APC Hit Points

There is a one shot kill on the APC tires its not practical but it can be hit with luck and practice.

From Secret and Tips Battlefield 2

Hummer Hit Points

From Secret and Tips Battlefield 2

Hit Points Blackhawk

From Secret and Tips Battlefield 2

Hit Points Tanks

Is where the turret meets the tank the weakest spot? Yes and no. The weakest point is where the tanks main gun attaches to the tank. On the bottom there is a very tiny spot you can hit which can cause up to 14 damage (out of 20) with another tank. It can only be hit if the tank if the main gun is pointing upward on a USMC tank. The other two tanks (PLA AND MEC)can be hit in this spot no matter where the main gun is. This gives the American Main battle tank a big advantage.

Is there a one shot kill? Yes there is. Its located to the right and left of the main turret on the front. Placing a tank shell there will cause significant damage and in some cases and instant kill. The spot is not hard to hit and in most cases takes all by 4 out of 20 health bars.

From Secret and Tips Battlefield 2